Emotion, architecture, museums, and classic Nintendo games have influenced digital art created by students and an alumnus of Clark’s Becker School of Design & Technology. The three interactive media majors realized at a young age that art was a passion. Charles Marble ’22 uses his everyday surroundings to help shape 2D characters that start as a simple sketch. Emily Clewes ’23 references real-life architectural designs to make convincing 3D digital art, skills she hopes to use in the field of environment art after graduation. Sammi Bosque ’24 is also a psychology major and finds that emotions and personal experiences play a major role in the concepts behind her 2D artwork.
ClarkNow asked Marble, Clewes, and Bosque to share a behind-the-scenes look at their creative process, from ideation to completion.
When did you realize that art and/or gaming, design, and technology is what you wanted to pursue?
Charles Marble: Art has always been a big part of me, whether it was drawing for art class in…